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Dec 20, 2004 ST Home Learning Centre
The Lesson Plan
IT IS aimed at getting upper secondary and junior college students up to speed in current affairs and English, and comes in three parts: the story, the lesson and the worksheet.
This week's piece is a commentary on the use of new technologies in the gambling industry.
Read it once or twice for overall meaning. You may need to refer to the list of words and important concepts that follow the article. Then do the exercises to build your language and vocabulary skills.
The lesson plan is drawn up by PHILIP GEER, the author of numerous texts on English, including Simon's Saga for the SAT I Verbal and Picture These SAT Words! (both published by Barron's Educational Series). He is the academic director of Mentaurs ( www.mentaurs.com ), an education consultancy that designs materials and courses for schools to improve students' English skills for the Scholastic Aptitude Test and other tests. He can be reached at: director@mentaurs.com
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One-Arm Bandits: Slot machines for gambling. 'One-arm' is a reference to the single pull lever and 'bandit' refers to the fact that they used to be rigged so the player never wins.
Microprocessors: Integrated circuit containing the arithmetic, logic and control circuitry required to interpret and execute instructions from a computer program. When combined with other integrated circuits that provide storage for data and programs, often on a single semiconductor base to form a chip, the microprocessor becomes the heart of a small computer, or microcomputer.
Classical conditioning: A process of behaviour modification by which a subject comes to respond in a desired manner to a previously neutral stimulus that has been repeatedly presented along with an unconditioned stimulus that elicits the desired response.
Pavlov's dog: Dogs used in conditioned response experiments by Ivan Pavlov, a Russian scientist of the late 19th century. Pavlov sounded a bell while presenting food to a dog, thereby stimulating the natural flow of saliva in the dog's mouth. After this was repeated a number of times, the dog would salivate at the sound of the bell, even when no food was presented. | The Story
Rise of the Machines
By Andy Ho
THIS week's piece has been printed with some words missing. For each space, insert a word that would best complete the article. Lists of choices are given below for each space.
MENTION the word 'casino' and most people think of green, baize roulette tables, sequined croupiers, suave men in tuxedos and gorgeous women in slinky gowns.
Some, (1) ________, call this glitzy image the fig (2) _______ that covers up the gritty (3) _______.
All Las Vegas-style casinos are really about the serried legions of gambling machines in them. It is at these machines that mesmerised gamblers sit (4) _______, stuffing coins and pulling the slots 10 times a minute, dead-eyed; or pressing buttons (5) ______.
(6) ______, there were only One-Arm Bandits. Today push-button, chip-controlled video gambling machines - One-Finger Muggers - have arrived, offering computerised video slots, poker, keno, bingo and other games.
When two dozen or so of these newer chip-controlled machines are networked together, and a percentage goes into a rolling jackpot which could eventually (7) ______ to $1 million, they become even more addictive than the old, standalone (8) _______ machines.
Here's a dirty little (9) ______: The most important reason casinos (10) ______ so incredibly (11) _______ is computerised video gambling, a fact that has not been mentioned in Singapore's Great Casino Debate.
Which is strange, because in Britain, where United States casino operators are scrambling to build eight mega-casinos, the lobbying (12) _______ all about how many machines they can (13) _______. The British propose a ratio of 25 machines to a table, or up to a maximum of 1,250 machines.
So what do the gambling czars argue for? The tiniest table possible.
But surely these machines are harmless depositories of loose change for the (14) _______?
On (15) ________, the gambler can only expect to get back 90 cents on the dollar, so the losses are no (16) ________ if you bet repetitively as compulsive gamblers do, because these machines are highly addictive for a few reasons.
First, they are (17) ________ to play. (18) ________, you have to first read the rule book to play casino craps. And very fast: You can make a bet every five seconds.
Second, while the odds of a jackpot may be 10 million to one, pay-outs can be as much as $100,000.
Third, you feel less humiliated losing to a machine than you would at roulette or blackjack, with people looking (19) _______.
Finally, the microprocessors inside today's machines can repeatedly place winning symbols near the payline, giving the impression of a (20) _______ more frequently than normal random selection would produce.
As such, many start out with a limit on how much they will bet but after seeing near-misses aplenty, they often bet more and more.
Once lured in, most people undergo classical conditioning - like Pavlov's dog. The flashing lights and digital music with each 'near-miss' and the jangle of coins showering into metal trays with each small win continually (21) ________ in the mind the possibility of a jackpot with just one more bet.
Research shows that these video machines turn people into compulsive gamblers within a year, while roulette or blackjack takes four.
These machines are the most addictive form of gambling in history and are not called the 'crack cocaine of gambling addiction' for (22) ________.
Australia has (only) eight mega-casinos but each has armies of machines. From 1992 onwards, even pubs and clubs were allowed to install these machines, (23) ________ called 'pokies'.
Today, 80 per cent of Australians gamble, 40 per cent at least once a week, with many dropping (24) _______ to play at lunch or even breakfast. Most gambling addicts Down Under are hooked on pokies, with 3 per cent of the country's annual household income going into these machines.
(25) ________, the house always wins.
So hold on to your (26) ________ now that Singapore is likely to have a casino and the invasion of the machines is all but certain. It just (27) _________ to regulate them closely.
While the old mechanical slot machines had a (28) ________ number of stops and a limited number of potential combinations, today's chip-controlled devices have virtually unlimited numbers of combinations, with software inside (29) _________ generating random results.
But when machines are networked to a central computer, all game data can be sent (30) ________.
The extent to which this enables casino operators to manage the timing and location of jackpots is (31) _________, except perhaps to insiders.
To assure gamblers that the machines are honest and fair, our regulators must require proof of randomness in the way their chips generate sequences such that video 'slot' combinations are really selected randomly, video 'cards' are really dealt from an electronically (32) ________ deck, and so on.
To (33) _________ this tightly will require a profound understanding of the mathematics involved. It'll be a cinch to find Singaporean legislators and regulators to do this.
But as to losing, a wag once said, the casino is a Temple of Mathematics set up to separate players from their money, where the gods of probability always catch up, even when there is no (34) _________.
As to addictiveness, all bets are (35) _________.
The Worksheet
1. (A) albeit (B) unknowingly (C) ridiculously (D) however
2. (A) tree (B) leaf (C) candy (D) image
3. (A) nonsense (B) picture (C) reality (D) life
4. (A) transmogrified (B) transferred (C) awkwardly (D) transfixed
5. (A) unwillingly (B) repetitively (C) convincingly (D) sarcastically
6. (A) Furthermore (B) However (C) Originally (D) Figuratively
7. (A) snowball (B) decrease (C) stand (D) pool
8. (A) electronic (B) mechanical (C) computerised (D) fancy
9. (A) game (B) casino (C) reason (D) secret
10. (A) used to become (B) have become (C) had become (D) become
11. (A) enjoyable (B) palpable (C) profitable (D) ridiculous
12. (A) would be (B) can't be (C) has been (D) won't be
13. (A) squeeze in (B) eliminate (C) squeeze out (D) find
14. (A) tables (B) boring (C) bored (D) czars
15. (A) reflection (B) the other hand (C) Sundays (D) average
16. (A) big money (B) small change (C) exact change (D) skin off their backs
17. (A) simple (B) relaxing (C) difficult (D) entertaining
18. (A) Furthermore (B) Convincingly (C) Realistically (D) By contrast
19. (A) sad (B) askance (C) on (D) interested
20. (A) close encounter (B) disaster (C) near-miss (D) collision
21. (A) calibrate (B) replay (C) restore (D) reinforce
22. (A) love or money (B) anything (C) nothing (D) profit
23. (A) never (B) admittedly (C) reluctantly (D) affectionately
24. (A) the ball (B) out (C) in (D) lunch
25. (A) Sometime (B) Unfortunately (C) On the other hand (D) Happily
26. (A) coins (B) hat (C) partner (D) slot machine
27. (A) arranges (B) allows (C) remains (D) establishes
28. (A) a myriad (B) an infinite (C) a finite (D) a ridiculous
29. (A) happily (B) incongruously (C) supposedly (D) never
30. (A) around the world (B) on a trip (C) to the government (D) to and fro
31. (A) random (B) certain (C) unknown (D) unbelievable
32. (A) rigged (B) stacked (C) shuffled (D) fixed
33. (A) police (B) restrict (C) understand (D) investigate
34. (A) rule (B) dealer (C) rigging (D) law
35. (A) allowed (B) profitable (C) on (D) off
TRUE OR FALSE
Put T (True) if the sentence makes sense; put F (False) if it doesn't make sense.
1. A wag is a circuit in a microprocessor that generates a random selection of numbers.
2. The suave gambler sat in front of the One-Arm Bandit jamming coins in and making rude remarks to passers-by.
3. Legions of people flock to Las Vegas every year to gamble.
4. The compulsive gambler sat transfixed at the roulette table playing blackjack all day.
5. The czars of the gambling industry are opposing lobbying efforts by anti-gambling groups.
ANSWERS
1. however
2. leaf
3. reality
4. transfixed
5. repetitively
6. Originally
7. snowball
8. mechanical
9. secret
10. have become
11. profitable
12. has been
13. squeeze in
14. bored
15. average
16. small change
17. simple
18. By contrast
19. on
20. near-miss
21. reinforce
22. nothing
23. affectionately
24. in
25. Unfortunately
26. coins
27. remains
28. finite
29. supposedly
30. to and fro
31. unknown
32. shuffled
33. police
34. rigging
35. off
TRUE OR FALSE
1. False
2. False
3. True
4. True
5. True
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HIGH LEVEL VOCABULARY |
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Suave |
adj. |
smoothly agreeable and courteous |
| serried |
adj. |
crowded together in rows |
| legions |
n. |
large number: enthralled |
| mesmerised |
adj. |
spellbound; enthralled |
| transfixed |
v. |
made motionless, as with awe or amazement |
| czar |
n. |
person having great power |
| compulsive |
adj. |
conditioned by an irresistable impulse to act |
| finite |
adj. |
limited |
| profound |
adj. |
deep |
| wag |
n. |
humorous or droll person |
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